In harmony with our parent company, the Godland Group, we invite you to partake in the enchanting odyssey of our WOSP² Initiative, ushering in a new era of gaming that revolutionizes humanity. This epic venture is poised to birth a boundless ocean of remote-first, shared-owned companies, transcending boundaries, advancing society, and propelling the world into a realm where unity reigns supreme.
WE PROVIDE UP TO €8 MILLION, PER GAME, UPFRONT IN THE FORM OF A GOVERNMENT INCENTIVE WHILE UNLOCKING REMOTE GLOBAL EMPLOYMENT AND ADDITIONAL FINANCE.
WE PROVIDE UP TO €8 MILLION, PER GAME, UPFRONT IN THE FORM OF A GOVERNMENT INCENTIVE WHILE UNLOCKING REMOTE GLOBAL EMPLOYMENT AND ADDITIONAL FINANCE.
What is the WOSP² Initiative?
WOSP² is a market disruption Initiative between Oscension Multimedia and its parent company, Godland Group to support gaming developers entering into R&D who's objective is to produce a successful hypothesis validation of solving real world problems through their game or immersive experience. This new era of gaming brings communities together through discord and other channels, providing a platform that rewards money and/or gifts for solving real world problems through participation.
Our Purpose |
Who are Oscenders? |
Build thriving, self sustaining communities throughout the world. Provide immersive experiences with meaning and connection. Make a difference.
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Oscenders are WOSP² gamers and/or immersive participants. They are seen as symbols of Humanitarianism. They are known for their impressive capabilities which can solve world problems and help others thrive while being paid well for doing so.
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Criteria to become a WOSP² Game/Experience
Funding awardsWe are working with Megafunds, Philanthropists and Governments to raise prize money for the best WOSP² Games on a quarterly bases starting 2025.
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FUNDING & SUPPORT
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Find your tribe!
Join another shared owned company making a WOSP² Game
Want to be part of remote first, world problem solving game that offers shared ownership and unlimited paid time off while you reside anywhere in the world? Sounds like you want to be part of a WOSP² Game. If you don't have your tribe together yet such as a team of engineers and creatives, let us help you join forces with another tribe. Add your name as interested in joining a WOSP² Game in Development. Leave relevant details like your skillset, role, Linkedin and how everyone can find you. This list will only be provided to vetted developers in development with WOSP² Games. You can even leave a video introduction of yourself. We are honoured to get the chance to connect you and guide you on your journey to becoming a WOSP² Contributor.
Shared ownership partner v's employee at a corporation
A shared owned company (such as a DAO etc) generating a net profit of $25 million per year with 50 employees would ensure each employee would be paid $500,000 per year. In a typical corporation you might be paid less then half this as an employee and the corporation would retain the profits and power were you would be an at-will employee. A net profit of $25 million is conservative, given some Free-2-Play games can generate 40 times this outcome, annually.
In 2024, the Video Games market is projected to reach a revenue of US$282.30bn. It is expected to grow at an annual rate of 8.76% between 2024 and 2027, resulting in a projected market volume of US$363.20bn by 2027.
In 2024, the Video Games market is projected to reach a revenue of US$282.30bn. It is expected to grow at an annual rate of 8.76% between 2024 and 2027, resulting in a projected market volume of US$363.20bn by 2027.